{"id":2571,"date":"2023-03-02T10:00:00","date_gmt":"2023-03-02T10:00:00","guid":{"rendered":"http:\/\/138.197.200.24\/resources\/blog\/saas-customer-success-gamification\/"},"modified":"2026-08-06T10:23:54","modified_gmt":"2026-08-06T10:23:54","slug":"saas-customer-success-gamification","status":"publish","type":"blog","link":"https:\/\/www.smartkarrot.com\/resources\/blog\/saas-customer-success-gamification\/","title":{"rendered":"Beginner\u2019s Guide to Gamification Techniques for SaaS Customer Success"},"content":{"rendered":"
The importance of having a milestone for completing a task can rarely be over-emphasized. Until you have a goal in mind, the overall steps needed for completing a task seem to be meaningless. And when the process of reaching that goal turns into a game, the likelihood of completion of the task increases manifold. SaaS gamification is one such technique that has helped businesses up to a vast extent in this context.<\/p>\n
In today\u2019s world, grabbing people\u2019s attention has become one of the biggest assets for the brands. Studies have shown<\/a> that because of social media and abundance of digital information, the average human attention span has gone down below eight seconds. With so little time to spare, it has become a challenge for the brands to engage their customers.<\/p>\n Companies have been experimenting with many methods to engage customers effectively. Gamification has turned out to be quite effective towards that end. The gamification market has grown so big that it was predicted<\/a> to reach $2.8bn by 2016. If it is such an important concept and you have not known much about it then its due time to have a look into it in detail.<\/p>\n Gamification is a technique of motivating customers towards completion of tasks by engaging them in a game. This helps companies to accomplish their goals for which they are dependent on customer\u2019s actions.<\/p>\n Gamification in business turns a simple and boring task into a game and that increases the engagement level of the customers. People love games. Sometimes so much that they get excited to take up the long processes and tasks to complete in order to see themselves finally win it. And when they win it, it gives them a sense of fulfilment.<\/p>\n Businesses use gamification techniques quite widely to design their customer loyalty programs. This helps them in retaining the customers for long-term and driving meaningful results from them.<\/p>\n Once you are able to grab customer\u2019s attention, you can leverage it to accomplish your business goals. These goals may include customer education<\/a>, conversion, customer loyalty, customer engagement, product adoption, etc. So, let\u2019s look at a few of those benefits below.<\/p>\n One of the short and simplest gamification examples that drives customer engagement is in LinkedIn that you may have noticed. When your profile is not completed, it shows you something like \u201cyour profile is 80% complete\u201d. This message encourages a user to fill up the rest of the profile to make it 100%, especially if they are looking for new opportunities.<\/p>\n Similar techniques can be used in products wherein new features can be unlocked on certain criteria. As the user gets engaged in unlocking the features one after another, it increases their product adoption rate.<\/p>\n Sometimes you need to educate customers before they become ready to buy your product or service. This education would be about your industry and how you\u2019re particularly placed in it.<\/p>\n One of the best examples of gamification in learning is that of DSP mutual fund\u2019s investor education program<\/a>. They have designed their program into three levels \u2013 beginners, intermediate and advanced. The whole education program is divided into a number of modules with predefined time slots. At the end of each module, there is a quiz based on which the customer gets some points and badges.<\/p>\nWhat is SaaS gamification?<\/h2>\n
Benefits of SaaS gamification in Customer Success<\/h2>\n
Customer engagement and Product adoption<\/h3>\n
Customer loyalty and education<\/h3>\n